The construction industry has posed one of the greatest needs for emerging tech, due to it's phyisically intensive nature and high need for cyclical training. There is a large amount of time and money being invested in manpower just to train / re-train those working in this industry. As such bringing about a big opportunity for emerging tech to supplement existing training efforts - especially through realistic simulations and assessments.
In the Construction Industry there is a very high risk involved in tasks performed by workers. Especially in the training phase, the industry struggles to provide simulated training on live construction sites while minimizing risk.
The training material being studied by construction employees has varying degrees of complexity, often requiring immense visualisation skills.
It is very expensive for builders to conduct live trainings and tests, often limiting the amount of simulated exposure workers can get.
The Construction Industry is highly manpower intensive, with fairly high turnover rates. Hence, giving way to the need for scalable training solutions that can reduce the pressure on the managers / trainers.
Through highly realistic digitally simulated scenarios in VR, AR and Applied Games - workers are able to train in a safe environment while increasing their exposure immensely. They can even learn at their own pace with repeated use of the digital applications.
Digital simulations also allow them to experience much higher levels of engagement and visualisation with highly flexible digital interactions.
Construction employees often require certification before they can operate on ground - with Gamification and Data Collection during simulations, workers can now be assessed faster and more accurately.
The applications created can be used to train many workers at the same time, while delivering consistent learning quality and reducing manpower cost. Given the high fidelity of the simulation, the need and cost for live training is also reduced.