Top 5 Features Of The Unreal Engine 5 That Will Revolutionize The Gaming Industry

Table of Contents

From Unreal Engine 5’s features to its new capabilities, and all-in-one package offers, it’s no wonder the industry is excited.

There is no doubt that Unreal Engine is a staple of both large and small video game companies. It has seen and done it all, from indie groups or students pulling together their first project to AAA studios and blockbuster games. The release of Unreal Engine 5 will inevitably result in an explosion of new and innovative creations.


What makes UE5 so good?

Modules, visual quality, and ease of access are the cornerstones of what makes Unreal Engine 5 so good. It is usually the game engine that drives the ultimate gaming experience. You may have known that the engine allows you to insert previously created models and animations, as well as ready-made audio. Each element of the game would be created externally and imported into the engine. However, UE5 scraps the idea and instead brings it all together. They have included some exceptional features during this update which will revolutionize the gaming industry.


Top 5 Features of the Unreal Engine 5 

  • Nanite

Unreal Engine 5 introduces Nanite (Unreal’s geometry system), Lumen (its updated lighting system), and improvements to world and data streaming. 

Nanite promises “limitless geometry,”. It actually means that full-quality assets with millions of tiny triangles can be created or imported into Unreal 5 with minimal performance losses.

  • Lumen

Lumen is Unreal 5’s “fully dynamic global illumination and reflection system. Like Nanite, Lumen promises to maximize resources and optimize development time. 

In addition, Lumen works hand-in-hand with Nanite as high-detail geometry is useless without high-detail shadows and lighting. This interactivity with geometry also translates into dynamic gameplay.

  • Virtual Shadow Maps

As UE5’s new shadow mapping method, Virtual Shadow Maps deliver consistent, high-resolution shadowing. This tool was developed to increase shadow resolution and match the new, highly detailed geometry as we discussed above. 

Moreover, it offers a simple and straightforward shadow solution, all with controllable performance costs. 

  • World Partition Tool

The development of large maps often requires developers to divide levels into sublevels. The purpose of this is both to streamline loading and to create a realistic world. This is an effective way to handle the problem, but it does make it difficult for developers to view the world as a whole. It also requires multiple users to share files.

However, World Partition keeps the world as a single file, but breaks it into grids and only loads what is needed. In this way, you can view and edit all areas together regardless of their size as it will only load what is necessary.

  • MetaHuman Character Creator

The realism of characters in games is a delicate balance to avoid the uncanny valley. It is now possible to create realistic characters using the MetaHuman tool. Character artists can use these as a great starting point, or to fill out chaff NPCs in large scenes. The process also facilitates the animation stage of character creation.


If you are thinking of incorporating these features in your upcoming master project then visit MAGES Studio now! We provide custom solutions in augmented reality, virtual reality, and applied games across various platforms, including the metaverse.

Let's get in touch?
Let us know what you have in mind. We would be happy to help!